Evaluation of a Gamified Self-care Application for University Students using the Wheel of Sukr Framework. Journal of Information and Communication Technology, [S. l.], v. 25, n. 1, p. 107–127, 2026. DOI: 10.32890/jict2026.25.1.6. Disponível em: https://e-journal.uum.edu.my/index.php/jict/article/view/28425. Acesso em: 10 jun. 2026.