MyMathly: A Persuasive Mobile Game Application in Enhancing Mathematics Learning for School Learners

Authors

  • Airul Syazwan Norshahimi Universiti Malaysia Perlis, Malaysia
  • Izzatul Syamim Mohamed Maharoof Universiti Utara Malaysia, Malaysia
  • Sobihatun Nur Abdul Salam Universiti Utara Malaysia, Malaysia

DOI:

https://doi.org/10.32890/jdsd2024.2.2.7

Keywords:

MyMathly, gamified mobile application, primary school learners, persuasive strategies

Abstract

The growing reliance on technological devices among children, mainly through mobile games, poses risks such as addiction while also offering opportunities for educational enhancement. In Malaysia, only 36% of primary school students achieve excellence in mathematics, a situation worsened by negative attitudes and anxiety towards the subject. Traditional teaching methods have proven inadequate in addressing these challenges. To tackle this issue, MyMathly, a gamified persuasive mobile game prototype, is developed to motivate students and improve their proficiency in mathematics. A pilot study has been conducted to evaluate the persuasiveness and effectiveness of the MyMathly prototype using the Computer System Usability Questionnaire (CSUQ) as an instrument. It has been evaluated across four key elements: ease of use, ease of learning, information structure, and user satisfaction. The findings indicate that MyMathly successfully engages students, improves their motivation, and positively influences their behaviour towards learning mathematics. This study contributes valuable insights into designing and implementing gamified educational tools that align with the Malaysian curriculum, addressing cultural relevance and educational needs.

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Published

20-10-2024

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How to Cite

Norshahimi, A. S., Mohamed Maharoof, I. S., & Abdul Salam, S. N. (2024). MyMathly: A Persuasive Mobile Game Application in Enhancing Mathematics Learning for School Learners. Journal of Digital System Development, 2(2), 93-107. https://doi.org/10.32890/jdsd2024.2.2.7